/homph/ - Video Games

Vampire of the Sands and video games in general
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where is the loli update?
this is important


This month.

Though actually now that you mention it I appear to have made just a female and not a loli…


Ok fixed (but still not posting!)

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are there singletons in this game?
also check em
1 post omitted. Click reply to view.


It was ironic dubsposting grandpa
get with the times


I was aware but I also can't help but replying!


>using languages where singletons are even possible


>singletons fucked my mom and killed my dog


Spooky scare singletons

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Juice incoming.


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thanks for the key mate


Any day now…

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Make full screen have more tiles or some shit, rather than showing black bars. Thanks in advance!


Ok. Will try to fit that in this month. A bunch of other people requested that already too.



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>October 17
Tick tock, dev. Able to keep up your monthly releases?


lol what


Of course.


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Vampire of the Sands V1.12 out now.

Full Changelog: http://homph.com/vots/Changelog.txt
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Digging the masks. How about one that lets you sense monsters behind doors? Or how about fixing that some other way for that matter…


Dev, see >>22


lol earthquake mask is ridic what the hell


Starting a new game (but not loading?) crashes once in a blue moon.


Thank you. Found and at least fixed one source of that (the new lathes).

There's still an even more uncommon crash due to some a bug in LibGDX. Fun stuff.

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Time to fix your shit with pause man. Items would make so much more sense if you could see what's on the screen and be able to slowly think out what you want to use.

So often I find myself wanting to teleport or something, but I can't be bothered because it's tucked away in my items.

I know there's a rune, and no-pausing is supposedly a feature, but it would still improve from being changed.




Since the game is meant to be relatively fast-paced I won't advocate for the ability to pause time and use items from the menu, but I do agree that a better item usage interface in general would be a massive boon to playability. Hotkeyable items or something. As is, I feel like the player is discouraged from using everything at their disposal because it's more work to dig through a menu than to whack a fucker or run around a fucker.

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Tumbling still locks my controls…

I don't know what exactly it is but when I get out of a tumble I'm not able to move certain directions unless I let go and press again.


Found out what it was, only happens when I have numlock on while using the keyboard.


Actually, it may just be a shit-keyboard thing. I'm sure you'll figure something out!

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>save data corrupted



apparently everyone else too




>Hmm maybe I should back up my save
>Nah, the instructions for installing updates were to extract to the same folder and surely the dev would test whether that would corrupt a save
And that's the story of the irreparable damage of trust, children.


Well, I did program stuff specifically so this very thing wouldn't happen. After a few patches I just took it for granted that it worked.

Thanks for notifying me that even the itch.io people got hit by it as well. It certainly is inexcusable.

In the future it will be part of my before-release checklist.


Happens even to big devs… Just don't let it happen again. 加油 Homph dev.

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